pub fn test_swing_aoe(ctx: &CastAbilityCtx<'_>) -> Result<Vec<OverlordEvent>>Expand description
The AoE counterpart of test_swing: one cast, one swing per living enemy,
all inside the cast’s own tick.
SkillMinTargets counts the distinct targets of a single cast on the tick
that cast was dispatched, so a multi-target condition is only reachable from
a genuinely multi-target ability — hits dispatched on later ticks belong to
no cast and are not counted.