Function test_swing_aoe

Source
pub fn test_swing_aoe(ctx: &CastAbilityCtx<'_>) -> Result<Vec<OverlordEvent>>
Expand description

The AoE counterpart of test_swing: one cast, one swing per living enemy, all inside the cast’s own tick.

SkillMinTargets counts the distinct targets of a single cast on the tick that cast was dispatched, so a multi-target condition is only reachable from a genuinely multi-target ability — hits dispatched on later ticks belong to no cast and are not counted.