pub fn init_fight_self_static_buff(
ctx: &FightStartCtx<'_>,
) -> Result<Vec<OverlordEvent>>Expand description
Port of the static-buff variant: the init_fight call followed by
Result.push(OverlordEventEntityIncrAttribute(Fight.player_id, "static", 1))
and the same for Fight.party_player_id when it is set. Event order matches
static).