pub struct AbilityIdsCtx<'a> {
pub abilities: &'a [Ability],
pub slots: u64,
pub config: &'a GameConfig,
pub lookups: &'a ContentLookups,
}Expand description
fast_equip_abilities_script sees (Abilities, Slots) plus the config /
content lookups the balance module carries (needed by
balance::ability_damage).
abilities mirrors the Abilities const (the non-class abilities the
handler hands in); slots mirrors the Slots const (a u64, the script
uses signed(Slots)).
Fields§
§abilities: &'a [Ability]§slots: u64§config: &'a GameConfig§lookups: &'a ContentLookupsAuto Trait Implementations§
impl<'a> Freeze for AbilityIdsCtx<'a>
impl<'a> RefUnwindSafe for AbilityIdsCtx<'a>
impl<'a> Send for AbilityIdsCtx<'a>
impl<'a> Sync for AbilityIdsCtx<'a>
impl<'a> Unpin for AbilityIdsCtx<'a>
impl<'a> UnwindSafe for AbilityIdsCtx<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more