pub struct PartyPowerAdjustCtx<'a> {
pub player_character_state: &'a CharacterState,
pub party_character_state: &'a CharacterState,
}Expand description
Inputs available to a party_power_adjust native fn — the same scope the
member’s CharacterState (the slot’s two set_const bindings in
run_party_power_adjust).
Fields§
§player_character_state: &'a CharacterState§party_character_state: &'a CharacterStateAuto Trait Implementations§
impl<'a> Freeze for PartyPowerAdjustCtx<'a>
impl<'a> RefUnwindSafe for PartyPowerAdjustCtx<'a>
impl<'a> Send for PartyPowerAdjustCtx<'a>
impl<'a> Sync for PartyPowerAdjustCtx<'a>
impl<'a> Unpin for PartyPowerAdjustCtx<'a>
impl<'a> UnwindSafe for PartyPowerAdjustCtx<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more