pub fn test_loop_task_seed(
_ctx: &AdditionalQuestsCtx<'_>,
) -> Result<Vec<OverlordEvent>>Expand description
Test loop-task seeder (hidden starting quest c3ae0d0c, completes after the
SetCustomValue("loop_task", 0) +
give_quests([305300e2, 29540ca2, 9d3d2428]) +
UpdateActiveLoopTaskId(305300e2).
This is what first unlocks the 3-quest loop-task cycle; the migration
stubbed it to None, so loop tasks were never given.