pub struct AdditionalQuestsCtx<'a> {
pub character_state: &'a CharacterState,
pub rng: &'a GameRng,
pub config: &'a GameConfig,
pub lookups: &'a ContentLookups,
}Expand description
Inputs available to an additional_quests native fn — the quest
additional_quests_behavior scope plus config/lookups the loop_tasks logic
needs.
Fields§
§character_state: &'a CharacterStateCharacterState const.
rng: &'a GameRngRNG snapshot (clone at the same state) so prepare_loop draws identically
config: &'a GameConfig§lookups: &'a ContentLookupsAuto Trait Implementations§
impl<'a> Freeze for AdditionalQuestsCtx<'a>
impl<'a> RefUnwindSafe for AdditionalQuestsCtx<'a>
impl<'a> Send for AdditionalQuestsCtx<'a>
impl<'a> Sync for AdditionalQuestsCtx<'a>
impl<'a> Unpin for AdditionalQuestsCtx<'a>
impl<'a> UnwindSafe for AdditionalQuestsCtx<'a>
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§fn with_context(self, otel_cx: Context) -> WithContext<Self>
fn with_context(self, otel_cx: Context) -> WithContext<Self>
§fn with_current_context(self) -> WithContext<Self>
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§impl<T> FutureExt for T
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§fn with_context(self, otel_cx: Context) -> WithContext<Self>
fn with_context(self, otel_cx: Context) -> WithContext<Self>
§fn with_current_context(self) -> WithContext<Self>
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