pub struct AdditionalQuestsCtx<'a> {
pub character_state: &'a CharacterState,
pub rng: &'a GameRng,
pub config: &'a GameConfig,
pub lookups: &'a ContentLookups,
}Expand description
Inputs available to an additional_quests native fn — the quest
additional_quests_behavior scope plus config/lookups the loop_tasks logic
needs.
Fields§
§character_state: &'a CharacterStateCharacterState const.
rng: &'a GameRngRNG snapshot (clone at the same state) so prepare_loop draws identically
config: &'a GameConfig§lookups: &'a ContentLookupsAuto Trait Implementations§
impl<'a> Freeze for AdditionalQuestsCtx<'a>
impl<'a> RefUnwindSafe for AdditionalQuestsCtx<'a>
impl<'a> Send for AdditionalQuestsCtx<'a>
impl<'a> Sync for AdditionalQuestsCtx<'a>
impl<'a> Unpin for AdditionalQuestsCtx<'a>
impl<'a> UnwindSafe for AdditionalQuestsCtx<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more