pub struct FightSim { /* private fields */ }Expand description
A self-contained fight in progress. The scheduled work lives in the
engine handler’s FightClock; the sim carries the simulated state and
logical time.
Implementations§
Auto Trait Implementations§
impl Freeze for FightSim
impl RefUnwindSafe for FightSim
impl Send for FightSim
impl Sync for FightSim
impl Unpin for FightSim
impl UnwindSafe for FightSim
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