pub fn classify(
game_config: &GameConfig,
fight: &ActiveFight,
event: &OverlordEvent,
) -> Vec<(EntityId, Vec<CombatFact>)>Expand description
Everything event established, grouped by the combatant it is about.
One hit implicates two combatants — the attacker (crit, kill) and the victim (hit taken) — so both are returned; a PvP fight has a law owner on each side of that pair.