pub fn apply_entity_effect(
sink: &mut dyn FightSink,
lookups: &ContentLookups,
effects: &mut dyn EffectCb,
target: &Entity,
effect_code: &str,
duration_seconds: f64,
) -> Result<(), Error>Expand description
Native: apply effect_code to target for duration_seconds (converted to
ticks). Effect on_apply reactions are dispatched through effects.