Function apply_entity_over_time_effect

Source
pub fn apply_entity_over_time_effect(
    sink: &mut dyn FightSink,
    target: &Entity,
    amount: f64,
    kind: &str,
) -> Result<(), Error>
Expand description

Native: apply a damage-/heal-over-time effect (kind = "dot" / "hot"), splitting amount over 5 ticks. No effect callbacks, no RNG.