pub fn heal_entity(
sink: &mut dyn FightSink,
by_entity_id: Option<EntityId>,
entity: &Entity,
amount: f64,
source: CombatSource,
) -> Result<Option<i64>, Error>Expand description
Native: heal entity, capping at its missing HP. Returns the applied heal
(None if no heal was applied). by_entity_id and source are the
breakdown attribution — who healed, and with what.