Struct WaveFightData

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pub struct WaveFightData {
    pub entities: Vec<WaveEntityPower>,
    pub waves: Vec<Vec<WaveSpawn>>,
    pub time: f64,
    pub power: Option<f64>,
    pub stream_active_count: Option<u64>,
    pub reward_mob_budget: Option<u64>,
    pub summon_wave_at_hp_fraction: Option<f64>,
    pub enemy_damage_mult: Option<f64>,
}
Expand description

Typed form of the fight_data prepare-fight blob fed to spawn_wave.

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§entities: Vec<WaveEntityPower>

entities[].{ entity_id, power } — the per-template relative powers.

§waves: Vec<Vec<WaveSpawn>>

waves[][].{ data: { entity_id, delay }, position }.

§time: f64

time — the fight time budget used to normalise mob HP.

§power: Option<f64>

The per-fight reference power (base_power for spawn_wave). None mirrors a missing/unconfigured value (treated as 0.0 by callers).

§stream_active_count: Option<u64>

Max enemies on the field at once (the death-gated exit cap, revived under the slot model — docs/growing-enemy-waves-plan.md). The first cap mobs of a wave exit on their timers; the rest park off-screen (exit_gated) and are released one per enemy kill, lowest queue position first. None (or cap ≥ wave size) = all exits on timers, previous behaviour bit-for-bit.

§reward_mob_budget: Option<u64>

Reward/weight budget (growing-enemy-waves plan §2): the fight’s ORIGINAL total mob count. spawn_wave stamps wave_share = reward_mob_budget / actual_total_mob_count on every mob so per-kill drops / pet-ult charge / counters stay count-invariant. None ⇒ share 1.0 (legacy, bit-identical).

§summon_wave_at_hp_fraction: Option<f64>

Boss summon: when set, the LAST wave is a summon wave — spawned by the damage handler when a boss drops below this HP fraction, never by wave clear (see PrepareFightWaves::summon_wave_at_hp_fraction). Its slots anchor at the player’s CURRENT column (no formation dash precedes it).

§enemy_damage_mult: Option<f64>

Per-fight enemy damage multiplier: scales the fight’s damage budget (eff_hp) only — HP, fight length and loot pacing unchanged. None ⇒ 1.0 (see PrepareFightWaves::enemy_damage_mult).

Trait Implementations§

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impl Clone for WaveFightData

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fn clone(&self) -> WaveFightData

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for WaveFightData

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for WaveFightData

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fn default() -> WaveFightData

Returns the “default value” for a type. Read more
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impl PartialEq for WaveFightData

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fn eq(&self, other: &WaveFightData) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for WaveFightData

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for WaveFightData

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