pub fn regeneration_tick(ctx: &EventCtx<'_>) -> Result<Vec<OverlordEvent>>Expand description
Port of the regeneration tick: heal the entity by its regeneration_rate
stat plus the share of MAX HP its regeneration_percent stat carries
(BAL-034 — the regen class scales with the pool it is protecting, not with
a number authored for early gear). get_entity_stat reads a stat (base +
bonus + mod); heal_entity pushes a Heal event clamped to missing HP (no
RNG).