pub struct EventCtx<'a> {
pub entity: &'a Entity,
pub fight: &'a ActiveFight,
pub rng: &'a GameRng,
pub current_tick: u64,
pub fight_duration_ticks: u64,
pub caller_event: Option<&'a OverlordEvent>,
pub config: &'a GameConfig,
pub lookups: &'a ContentLookups,
}Expand description
Inputs available to an event (effect) native fn — the effect run_event
scope plus config/lookups the combat primitives need.
Fields§
§entity: &'a Entity§fight: &'a ActiveFight§rng: &'a GameRngRNG snapshot (clone at the same state) so combat primitives draw
current_tick: u64§fight_duration_ticks: u64§caller_event: Option<&'a OverlordEvent>The caller Event (None if the effect script doesn’t read it).
config: &'a GameConfig§lookups: &'a ContentLookupsAuto Trait Implementations§
impl<'a> Freeze for EventCtx<'a>
impl<'a> RefUnwindSafe for EventCtx<'a>
impl<'a> Send for EventCtx<'a>
impl<'a> Sync for EventCtx<'a>
impl<'a> Unpin for EventCtx<'a>
impl<'a> UnwindSafe for EventCtx<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more