pub struct TriggerCtx<'a> {
pub trigger_event: &'a OverlordEvent,
pub character: &'a CharacterState,
pub offer: &'a OfferTemplate,
pub config: &'a GameConfig,
}Expand description
trigger_script sees: the firing event (Event), the player
(CharacterState), and the candidate offer (Offer). config is carried
for parity with the other categories’ contexts even though the trivial
default does not read it.
Fields§
§trigger_event: &'a OverlordEvent§character: &'a CharacterStateCharacterState).
offer: &'a OfferTemplate§config: &'a GameConfigAuto Trait Implementations§
impl<'a> Freeze for TriggerCtx<'a>
impl<'a> RefUnwindSafe for TriggerCtx<'a>
impl<'a> Send for TriggerCtx<'a>
impl<'a> Sync for TriggerCtx<'a>
impl<'a> Unpin for TriggerCtx<'a>
impl<'a> UnwindSafe for TriggerCtx<'a>
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