Struct RewardCtx

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pub struct RewardCtx<'a> {
    pub character: Option<&'a CharacterState>,
    pub last_claim_at: Option<u64>,
    pub now: Option<u64>,
    pub rng: Option<&'a GameRng>,
    pub apply_afk_boost: bool,
    pub config: &'a GameConfig,
    pub lookups: &'a ContentLookups,
}
Expand description

Inputs available to a bundle currency-step reward fn. The afk-claim call site provides the claim window and a seeded RNG; the plain claim site leaves them None.

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§character: Option<&'a CharacterState>§last_claim_at: Option<u64>

Last-claim unix seconds (clamped >= 0) — afk accrual only.

§now: Option<u64>

Current unix seconds (clamped >= 0) — afk accrual only.

§rng: Option<&'a GameRng>

Seeded RNG — afk accrual only (seeded from character.afk_reward_seed).

§apply_afk_boost: bool

Whether a pending AFK ad charge may scale this accrual. Only the ordinary claim path (and its preview) sets this: the charge is spent by ClaimAfkReward alone and never amplifies an instant ad/Gem grant.

§config: &'a GameConfig§lookups: &'a ContentLookups

Auto Trait Implementations§

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impl<'a> Freeze for RewardCtx<'a>

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impl<'a> RefUnwindSafe for RewardCtx<'a>

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impl<'a> Send for RewardCtx<'a>

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impl<'a> Sync for RewardCtx<'a>

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impl<'a> Unpin for RewardCtx<'a>

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impl<'a> UnwindSafe for RewardCtx<'a>

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