pub struct StartCastAbilityCtx<'a> {
pub caster: &'a Entity,
pub fight: &'a ActiveFight,
pub rng: &'a GameRng,
pub ability_template_id: Uuid,
pub config: &'a GameConfig,
pub lookups: &'a ContentLookups,
}Expand description
start_behavior sees (CasterEntity, Fight, Random) plus the cast ability
id and config/lookups the combat API needs.
Fields§
§caster: &'a Entity§fight: &'a ActiveFight§rng: &'a GameRngRNG snapshot (a clone of the authoritative stream at the same state) so
ability_template_id: UuidThe ability being cast (its template id) — the dominant
try_cast(CasterEntity, "<self>") pattern casts the caster’s own ability.
config: &'a GameConfig§lookups: &'a ContentLookupsAuto Trait Implementations§
impl<'a> Freeze for StartCastAbilityCtx<'a>
impl<'a> RefUnwindSafe for StartCastAbilityCtx<'a>
impl<'a> Send for StartCastAbilityCtx<'a>
impl<'a> Sync for StartCastAbilityCtx<'a>
impl<'a> Unpin for StartCastAbilityCtx<'a>
impl<'a> UnwindSafe for StartCastAbilityCtx<'a>
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